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Tampilkan postingan dengan label Jaunt. Tampilkan semua postingan
Tampilkan postingan dengan label Jaunt. Tampilkan semua postingan
Kamis, 18 Juni 2015
Minggu, 24 Mei 2015
VR - The Engine of Empathy ... and REAL Social Change
My visit to Silicon Valley last week -- and trip's highlight virtual reality (VR) tour-de-force by pioneering startup Jaunt (here is my blog post about that "must know" company and visit) -- has me obsessed with the possibilities of VR. Yes, media and entertainment. Yes, gaming and adventure. Those are obvious and frequently discussed.
But, perhaps most compelling is VR's power to transport you to anywhere in the world -- and to enable (empower) you to really feel like what it is to be there. To experience.
And, it is that VR teleportation machine that enables the tantalizing prospect of creating mass empathy and real social impact. In other words, VR has the potential to serve as the engine for empathy and mass mobilization.
Case in point -- "Clouds Over Sidra" -- the United Nation's first foray into VR filmmaking for social good. This "experience" (because it is much more than a film) places you directly in the middle of a Syrian refugee camp -- through which you are guided by a 12-year old refugee girl named Sidra. As you experience a day in her life, no longer is being a refugee in some far away land merely some abstract concept. Now, via VR, while Sidra's suffering is not real to you, it does come to life in your mind in a way that is.
And, once it comes to life and becomes more tangible ... virtually ... real emotions take hold ... real empathy! ... with the power and promise of real action to follow. Real change. Real impact to better the lives of Sidra and others around the world.
THAT is the potential here people.
THAT is just part of the promise of VR.
But, oh what promise that is in these early heady days ...
But, perhaps most compelling is VR's power to transport you to anywhere in the world -- and to enable (empower) you to really feel like what it is to be there. To experience.
And, it is that VR teleportation machine that enables the tantalizing prospect of creating mass empathy and real social impact. In other words, VR has the potential to serve as the engine for empathy and mass mobilization.
Case in point -- "Clouds Over Sidra" -- the United Nation's first foray into VR filmmaking for social good. This "experience" (because it is much more than a film) places you directly in the middle of a Syrian refugee camp -- through which you are guided by a 12-year old refugee girl named Sidra. As you experience a day in her life, no longer is being a refugee in some far away land merely some abstract concept. Now, via VR, while Sidra's suffering is not real to you, it does come to life in your mind in a way that is.
And, once it comes to life and becomes more tangible ... virtually ... real emotions take hold ... real empathy! ... with the power and promise of real action to follow. Real change. Real impact to better the lives of Sidra and others around the world.
THAT is the potential here people.
THAT is just part of the promise of VR.
But, oh what promise that is in these early heady days ...
Kamis, 21 Mei 2015
Jaunt, VR & The Future of Media & Entertainment
Whirlwind trip to the Bay Area this week -- highlighted by my jaunt down from SF to Silicon Valley a few hours ago to visit VR company Jaunt. I knew I would be impressed, because my friend and visionary Steven Rahman at Samsung told me about this "must see" company. But, "impressed" is not the right word or impact. More like "blown away," as in mind-blowing experience.CEO Jens Christensen immediately sat me down in the Jaunt demo studio (pictured here to the left) -- and I sat through and experienced 4 different demos. First demo -- on the stage at a recent Paul McCartney concert (yes, these will sell big time). Second demo --extreme climbing and parachuting off cliffs in Yosemite and other extreme lands. Third demo -- immersed as a character in a horror movie (complete with a blanket thrown over my head by one of the demons that made my entire body flinch). And, fourth demo -- a CGI EDM-driven segment.
How do I describe the impact?
I have been in the media and entertainment world for 25 years and have seen many many things and many many demos. But, today's demo was unlike any other. This certainly is the future of media and entertainment. It ain't no gimmick. And, VR ain't just for gaming anymore. Music, travel, story-telling ... all are open to Jaunt ... and, therefore, to you. The world is now open and fully accessible. That's why blue chip investors have lined up to invest in this company. And, that's why you soon will be investing in Jaunt content.
Here's another mind-blowing thing -- how fast this all happened. Jens told me this:
-- he had previously built and sold several other companies
-- after his last sale, he joined VC firm Redpoint as an EIR (entrepreneur-in-residence)
-- that's where he tried on his first Oculus -- which he actually purchased through Craigslist
-- and that's when he had his epiphany -- whereas Oculus was then game-focused, Jens immediately focused on media and entertainment -- that is the fundamental difference
-- and, within just a few months (since Jens is a technical magician), he and his partner at Redpoint created their first prototype (pictured in the picture above to the right) ... and, now, they are on the second prototype (which is pictured below to the right).
Get this -- this all happened in 2 years!
Jaunt's content is already available -- at least most of it is free for now.
But, with the inevitable meteoric rise of VR, that "free" won't last long -- and Jaunt's business model is to monetize that content.
I have talked about VR for a long time, and I have written about VR for months. But, experiencing Jaunt today changed everything for me.
VR for media and entertainment is not just the future. It is absolutely here and now ... with compelling, extremely compelling, content produced by Jaunt ....
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